Friday, August 16, 2013

gpors.com Beyond the game

The industry believes that interactive games should not be treated as just that, also as a testing ground for new technologies.

When you think of video games, immediately appears before the game idea of fun, ultimately entertainment. It is not intended, however, in many applications that technologies developed for this industry can have on other areas of life everyday.

The experiences in virtual worlds , which ultimately are sweeping the Internet-as the successful Second Life , but also as popular as other models as Habbo Hotel - as well as massively multiplayer online games ( World of Warcraft is still king), demonstrate the capacity expansion of a market that in the beginning was only meant to entertain the little kids.

In addition, the arrival of new consoles, more powerful (like the PlayStation 3 or XBox 360) and innovative (like the Wii) give fresh air and a new impetus to a market that moves a year over 30,000 million. Video games are ultimately much more than child's play .

The birth in 1972 of PONG , one of the first commercial video game history, tabled a goal that is still tried to achieve: the simulation of real life , in this case a very rudimentary game of tennis.

Today, the new video games try to do likewise, but through life in a city, the battles in the jungle or the Formula 1 races. All this, of course, you can always complying with the maximum of the closer to real life , the better. And they almost succeeded.

Apply virtual reality to real life
The video game industry, knowing that that approach to 'real life' is being produced and is getting better, they have not hesitated to establish new goals involving the use of advanced technologies in other situations console. If the graphical interaction is the key to development of virtual reality, then why not use it, for example, in a medical setting ?

Juan José Porta , architect and engineer expert IBM Cell, explained at the round table 'Game Tomorrow' this and other applications of the Cell processor present in the PlayStation 3 from Sony : "Technology Cell can be used both in the generation of models 3D for the diagnosis of tumors by image, as in petroleum operations and other sources of energy. "

In the field of education and culture can also be used in an attractive way. The virtual recreation of the splendor of ancient Egypt or the Centro Virtual Cervantes , all with the intention of improving the user experience in real and virtual interactions as Porta said.

There are other examples, as some historical simulators which have the direct support of some universities

Difficulties
In our country there is a crisis in the perception of the game industry, despite criticism often based on prejudices still unproven . Many people consider negative the use of this type of games and only associated with children's entertainment .

As noted Carlos Iglesias , Secretary General of aDeSe-Spanish Association of Distributors and Publishers Entertainment Software-in 'Game Tomorrow' "even though our country is kept in the European ranking fourth game consumption , Spain continues to compete at a disadvantage with other countries. "

It refers mainly to the weak institutional support given to this industry and forcing many of the professionals who are devoted to it and migrate to other countries where the value more.

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