2The Prey lengthy and contentious development Prey 2 would have collected in the hands of the team responsible for the fantastic Dishonored, Arkane Studios, which would now be responsible for giving life to this ambitious world action adventure abierto.El rumor from a source very close to project, which has secured the portal Kotaku that the team at Human Head Studios had long abandoned the development of Prey 2. Such problems have been related to his work, which Bethesda had even left to Obsidian game development for at least a meses.Siempre according to this source, also fumbled the team responsible for the series Sniper Elite, Rebellion, which yet never have come to get their hands on Prey 2 in rejecting proyecto.Por it seems, Arkane Studios team would not feel very comfortable working on this game, because the guys from Human Head Studios have remained at least idle waiting a year to the final decision Softworks.Además Bethesda, the same source recognizes that kids would also Arkane Studios working on a sequel of Dishonored. Needless to emphasize that none of this has been officially confirmed. Bethesda Softworks could use the E3 in Los Angeles to offer new details regarding news 2.More Prey: Prey 2, Dishonored
Tim Schafer expects Microsoft to change its plans relating to studies on Xbox indie One
The creative people behind classics like Grim Fandango or Psychonauts, Tim Schafer, expects Microsoft to change its business plans for independent studies with Xbox One, because it believes that so far have not given importance to this market. "Sony has been us and we have asked our opinion on what we like to see in the new platforms, "said the head of Double Fine told the magazine Edge. Furthermore, according to Tim Schafer, "have behaved very well with independent studies, allowing them to self-publish, associate and others." Instead, he continues, "so far Microsoft has been focused on other things, so I hope they change their minds on this issue because I think it's really important. "Remember that since the introduction of Xbox One, there have been many independent studies have criticized Microsoft's attitude towards this sector of the industry, considering that are not giving them facilities to publish their games on the Xbox 360 successor. In this sense, Schafer predicts that "there are too many simpler alternatives" for indie teams, so do not hesitate to leave out Microsoft if this is not news reacciona.Más: Xbox One, Tim Schafer
Splinter Cell: BlacklistAunque is something we all expected, it never hurts a company to show their unwavering support for one of their franchise star. And that's exactly what happened with Splinter Cell, which promises to stay active for at least several years más.Así has ??declared one of the designers of Ubisoft Toronto, Scott Lee, who remembers that "Sam Fisher and Splinter Cell are a very important brand for Ubisoft. "And although at present the promising work in Splinter Cell: Blacklist for PC, Xbox 360, Wii U, PlayStation 3, the development team is already thinking about the future." Obviously we are working hard on the current generation, and we are pleased to be among all platforms, but we have many plans in place for the new generation, "he adds. "Obviously I can not talk about them now, but I have really wanted to see Sam in New Adventures bigger and better as we go. Sam will return "concluye.Más news: Splinter Cell: Black List, Ubisoft